Over many years the King’s Army have ruled their kingdom with an iron fist from the safety of their fortified Sheriff's Castle. In their crusade to overthrow the oppressive regime, the Outlaw community has banded together to become a force to be reckoned with.The Outlaws have to make their way up to the front of the castle and seize control by raising the flag and the King’s Army must simply stop the Outlaws from raising the flag. The King’s Army cannot touch the flag at any time during the game.Will the King's Army be able to withstand the carefully planned attack from the lower classes to seize control of the castle?
The year is 1888 and an official gold rush is in effect. Mines are opening up all over the frontier as they are all after their share of the millions of dollars worth of gold located under the ground.The Outlaws, however, aren't prepared to put time and hard work into the mines and would rather just steal it from the profitable mining companies. The miners are now storing their hard-earned reward in the town’s banks, which are protected under lock and key by the town’s Sheriff and his Rangers.To counter these measures the Outlaws have to be braver than ever. They are regularly having fierce showdowns with the town’s law enforcers and are determined to break into the banks to steal the wealthy bullion.
It’s 1965 - the height of the Cold War. Spymaster Philby has dropped a list of all double agents in the middle of Checkpoint Charlie, on the Berlin Wall. Both Soviets and Allies know how critical the data is to the war effort and both have mobilized crack strike teams to retrieve the data and pass it to friendly agents deep within enemy territory.
The Allies and the Soviets start from bases on either side of the Berlin Wall. The objective is to storm the wall and capture the flag from the centre of Checkpoint Charlie. Once the flag has been captured it must be taken to the enemy’s base on the far side of the wall in order to win the game.
As you and your unit move through the jungle, deep into hostile territory, you hear an explosion overhead – an allied Black Hawk helicopter has been hit by an enemy RPG and has crash landed. Miraculously, the pilot has survived and has activated his distress signal.
Your mission is to move your unit quickly through the jungle towards the downed helicopter, rescue the injured pilot and escort him to safety before the enemy take him in for 'questioning'.
Will your troops get there in time?
Deep in the heart of the Bavarian forest lies the ancient Castle Wallenberg, an enormous two-story fortress with a dark history. In a last ditch attempt at rallying their forces, evil forces have occupied this hidden and seemingly impenetrable structure slowing the allied advance into Europe.
Your mission is to mount an attack against Castle Wallenberg, eliminate the last of the enemy and seize control of the fortress. Time is off the essence and the eyes of the world are on you. Can you take down Castle Wallenberg once and for all?
Months of reconnaissance have paid off and the location of an enemy stronghold has been revealed, deep within the treacherous, seemingly deserted hills of Afghanistan.
Some good men have died to bring you this information and it's only a matter of time before the insurgents relocate - there's no choice but to strike now.
Your specialist unit has been ordered to carry out a 'Halo-Insertion'. It's your job to infiltrate the enemy stronghold and take it out with plastic explosives!
As the Great War rages on, both the Soviet and Command powers meet to secure and take control of the strategically important land around Stalingrad. The Soviet forces are completely aware that if they do not destroy the main Spetsnaz Intel bunker their war efforts will be critically hindered!
To be successful in destroying the bunker, the Soviet forces must fight for control of the three key bridges, battle forward through enemy lines and place the explosives within the bunker.
In this game zone high firepower is essential in gaining further territory.
As World War II rages on, rival forces are vying to secure and take hold of several bunkers in no man’s land. Both forces know if they fail to secure the majority of the bunkers they will fall into enemy hands and their mission will be severely hindered!
To emerge victorious, each side must claim as many bunkers as possible, with each team picking up a point for every bunker held.
This is the ultimate domination style game zone where each team must use strategic defence tactics to hold off the impeding attack from the opposition.The team holding the most buildings at the end of the game will emerge victorious.
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